Development and release. Octopath Traveler was announced on January 13, 2017, under the working title of Project Octopath Traveler. A playable demo was released on the Nintendo eShop on September 13, 2017, with a second demo being released on June 14, 2018.
Square Enix’s upcoming Nintendo Switch role-playing game Project remains a work in progress, which is good news for both the studio and players of its recent demo. After assessing 45,500 feedback surveys, the development team shared a video about recent updates and tweaks it has made to the game — almost all of which come in direct response to players’ complaints, to their appreciation.Square Enix released the demo for Project Octopath Traveler, a 2.5D, turn-based RPG featuring branching story paths, on the Switch eShop in. While it met with acclaim from traditional Japanese RPG fans, the game also received criticism for elements that felt a little too similar to much older, slower Square Enix games.“One of the issues many of you raised was that it was a hassle to get around,” said lead programmer Satoshi Hasegawa about the full game’s latest version, referencing one of the most common pieces of feedback.The demo version of Octopath Traveler requires players to press a separate button to run — and not very quickly at that. Square Enix has since greatly increased character speed for the full game, with additional boosts available so that players can move much more quickly. The game will also include a fast travel option, another modern upgrade. A typical battle in Project Octopath Traveler.
Square EnixThe rest of the improvements seem minute, but to those who checked out the demo, they’re indicative of Square Enix paying attention to the feedback. They include skippable and replayable cutscenes, an increased number of save slots, more balanced combat, and streamlining of graphical elements and the user interface.Players are praising the video update for addressing even their, which since the release of the demo last fall. Square Enix hasn’t addressed some of the game’s noted storytelling issues — like what some players called its — but overall, many RPG fans on Reddit and Twitter are calling the update one of the best examples of how a company should embrace player feedback.“I almost feel like we don’t deserve this,” wrote about the video update. “No other team/company would release a video detailing changes from a demo, and even if they did, they would just release a simple blog post with patch notes, not a full video that required interviews, recording footage, and editing.
This must really be a passion project for them.”We’ve seen other studios tweak games or even demos based on in the past, like behind. But with Project Octopath Traveler still only dated for sometime in 2018, this is an early, elaborate recognition of widespread complaints.
Octopath Traveler features an aesthetic termed 'HD-2D' by the developers.Octopath Traveler is a role-playing game that sports a graphical aesthetic known as 'HD-2D', defined by the developers as combining retro -style character sprites and textures with polygonal environments and high-definition effects. The game puts players in the role of one of eight adventurers, each of whom begins their journey in different ways.
Each character comes from different parts of the world, each of which determines their job or attribute. Each character has a unique Path Ability command that can be used when interacting with that are divided into two categories: Noble, the ability's effectiveness dependent by the character's level or amount of in-game currency, and Rogue, which has a risk of its user losing credibility upon other NPCs. For example, Olberic and H'aanit can challenge characters, Cyrus and Alfyn can inquire about certain bits of information, Tressa and Therion can acquire items, and Ophilia and Primrose can guide NPCs and use them as guest summons.The game features turn-based battles, in which the player can attack using different kinds of weapons or elemental attacks, as well as use abilities and items. Playable characters receive a Boost Point at the end of every turn, of which they can store up to five at a time. During their turn, a player can use up to three Boost Points to boost a command, allowing their character to attack multiple times, raise their defense, or increase the potency of an ability. Enemies have a shield counter that lowers whenever they are attacked with a weapon or element they are weak against.
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